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CX Works Posts

De-digitize

Downgrading my social media presence wasn’t the only thing on my mind. In the past months I’ve re-evaluated my reliance on digital services and products. Of course, when you do so things become real scary, real quick. Your agenda is most likely being maintained by a third party, not yourself. Likewise Facebook is most likely your Rolodex and birthday calendar in one. Your newspaper might be an RSS-reader or some sort of aggregating website. Basically, most online companies can plot my day, interests, and social network pretty accurately. Even then they still make mistakes (Facebook was for some reason convinced…

Destiny’s second coming

Hitting level 20 does nothing of course. If anything Destiny 2 starts at level 20. An imposed maximum level that marks the end of easy steady progression and beckons you to start grinding through areas and challenges in order to maximise the statistics on your equipment. It’s all shockingly familiar. Because it’s the same dance that the original Destiny offered. In fact, I’m wondering why I’m playing this. Not because Destiny is a bad game. It’s just incredibly obtuse. While the first game had issues in its developments causing its story and plot to be almost non-existent, its game design…

Sundered is pretty & awesome

Truth to be told, I didn’t expect Sundered to be any good. Sure, it looked the part in the trailer, but that initial vid also seemed to put an ungodly emphasis on enemy crowd control and dodging lasers. “Bullet-hell? In my Metroidvania? I don’t think so.” So instead of buying it at launch, I filed it away in my PS4 wishlist. After reading some first impressions the initial fears melted away. Having now played the damned (and damned it most certainly is) thing, I can say it’s delicious. Those shoot’em up and bullet-hell elements in the game really aren’t what…

Scrubbing my social media accounts

Last week I’ve scrubbed both my Facebook and Twitter accounts. I didn’t really use my Facebook account to start with as it never felt as authentic as Twitter. Ever since the downright crazy Ukraine referendum in the Netherlands, the Brexit referendum in the UK, and the equally nutty US elections however, my enjoyment of Twitter has taken a nosedive as well. Everyone was shouting. I already experienced a miniature version of this months before 2016’s craziness in the form of Gamergate. Being heavily involved in video games and video game culture meant the shouting was already annoying. But in 2016…

Instagram’s not-so-subtle change

Did you notice it? Did you open your Instagram app and declared: “hey, that’s different”? For an app that was predominantly laser focused on mobile photography, it seems Instagram is aggressively trying to innovate and grow by breaking new ground (by, ironically, mimicking other products). To me, that subtle icon change in the navbar wasn’t so subtle. To me it was jarring. Source: On Instagram’s Inverted UX Iceberg Yes, the camera icon was swapped out for a plus sign. Ali rightfully suggests this has been done to be more universal understood by its now immense audience. Another more potent reason brought forward…

De Stijl and its influence on web design

Fascinating read about how De Stijl influenced web design. (And to think Mondriaan was from Amersfoort.) Primary colors, clean lines, asymmetrical simplicity: You might recognize them from Google, but they come from De Stijl. Source: This 100-Year-Old Dutch Movement Shaped Web Design Today

We don’t know how food works

In the Netherlands we’ve had a surge in the “to meat or not to meat” debate, thanks to one of the government agencies suggesting we eat less meat. As per usual, this draws all kinds of folk out of the woodwork extolling the benefits of whatever they deem to be correct. Back in 2007, Michael Pollan produced a very common sense view on food and nutrition:   Eat food. Not too much. Mostly plants. That, more or less, is the short answer to the supposedly incredibly complicated and confusing question of what we humans should eat in order to be…

On visualising data

Data visualisation is an increasingly important tool to explain what data is acually telling us. After all, seeing is believing. But what you want to get across is often linked to how you present it, and data is no different. “Let the data speak” they say. But what happens when the data rambles on and on? Source: One Dataset, Visualized 25 Ways | FlowingData Nathan Yau presents a single dataset in 25 different ways and lays down some basics along the way in how to make data visualisation work. Keep it in mind whenever these charts pop up in the media.

Nioh is an ode to the Soulsborne

It has taken a suspiciously long time before anyone attempted to emulate the success of Demon’s Souls and its offspring the Dark Souls series. Only two years ago did Lords of the Fallen take a somewhat random stab at it (and died). From Software’s own Bloodborne was so similar that it spontaneously generated the “Soulsborne” genre name and wasn’t even regarded as a competitor. Maybe it’s simply too difficult a task to fill From’s shoes. Would be kind of poetic, wouldn’t it?