I just downright love WipEout HD. Yet, it suffered some serious neglect after other games were released right after its launch last year. Small wonder then, that when the Fury expansion was announced, I used it a springboard to return to its clean utopian anti-gravity racing tracks. There are multiple reasons why I like the game and oddly enough one of them received quite some flak the last couple of days:advertisements.
Wait, hold on, did I just say I liked advertisements in WipEout?
Continue reading “WipEout HD AD”
Last week a friend of mine started playing Metroid Prime for the first time. While he enjoyed the game immensely, to me it was a bit of revelation to watch him play. I never experienced Metroid Prime as Metroid Prime. I always experienced it as “that game that came after Super Metroid“. As a result I blazed through the game. I never really stopped and thought about things.
Continue reading “Metroid Prime’s alien progression”
What you really need to know: Pandemic is one of the most fun board games I’ve played in quite some time. With that out of the way, let me explain.
Players are part of team of experts frantically trying to stop four viruses from causing a devastating pandemic (how topical). Reading between the lines, that means that Pandemic is a co-operative game. There’s no competition between you and your fellows, just a nagging feeling that even when you put your heads together, things can still go horribly wrong.
Continue reading “Playing Pandemic”
While everybody seems to be focused on the differences between Prototype and inFamous, I found myself curiously forgetting about the entire comparison as I was playing the latter. It’s not that inFamous is perfect, but for me it comes awfully close. Why? Because it is truly an ‘open’ world.
Continue reading “Infamous Urban Exploration”
If you didn’t catch the news elsewhere already: Spellborn Works went bankrupt. In short this means all of us who worked on the game are now without a job. But what does this mean for The Chronicles of Spellborn itself?
Continue reading “Spellborn enters the Deadspell Storm”
Our little game The Chronicles of Spellborn seems to be approved by the press in general. The ratings hover between 7s and 8s, and I have yet to hear anyone slating it completely (cue people pointing me towards an overly negative review). Though there are lots of comments about the game not being perfect (trust me, we feel the same pain there), the alternative combat system is seen as a good thing.
One of the things that, as a writer, made me smile was that one of the reviews commented on the “typically Dutch humour” present, while another spoke of “typically British humour”. Typical indeed!
It is far from over though. We are still working on the game as if the release never happened. There is still so much that we want to have in there… But hey, that is the very nature of a MMO game; it’s a service, not a product.
I’ll update the list as I stumble upon more ratings.
Eurogamer MMO recently jumped into the Deadspell Storm and wrote a hands on about our MMORPG The Chronicles of Spellborn.
Some nice words in the article, and I tend to agree with the comment about the Silver High House. Damned rappers!
It has been ages since I have completed an 8-bit Mega Man title, so the release of Capcom’s Mega Man 9 has been nothing short of a blessing to me personally. Now the first thing people will tell you about the game is that it is hard. Not just hard, but rather the stuff of legends: “So hard you can’t possibly like it, you’re not hardcore!”
Continue reading “Hard deaths in Mega Man 9”