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Month: August 2009

The Fearsome Floors of Finstere Flüre

If you’ve ever played Chu-Chu Rocket! then you might have a very slight advantage into getting to grips with Finstere Flüre (or Fearsome Floors in English). In this board game you try to get your group of characters to escape a dungeon, but there’s a monster on the loose who will home in on the nearest hapless escapee for dinner. And it’s this aspect that allows you to somewhat influence where the monster will strike next.

The Metroid tribute: Shadow Complex

“This is not the greatest Metroid in the world. This is just a tribute.”

Shadow Complex for Xbox Live Arcade couldn’t be more of a love-letter to Nintendo’s venerable action-adventure even if it tried. From the moment you are handed the reins, it’s like you’re back in Super Metroid‘s Crateria area descending into a hidden base of unknown technology again. And for the most part, the game manages to keep that vibe strung throughout itself.

WipEout HD AD

I just downright love WipEout HD. Yet, it suffered some serious neglect after other games were released right after its launch last year. Small wonder then, that when the Fury expansion was announced, I used it a springboard to return to its clean utopian anti-gravity racing tracks. There are multiple reasons why I like the game and oddly enough one of them received quite some flak the last couple of days:advertisements.

Wait, hold on, did I just say I liked advertisements in WipEout?

Metroid Prime’s alien progression

Last week a friend of mine started playing Metroid Prime for the first time. While he enjoyed the game immensely, to me it was a bit of revelation to watch him play. I never experienced Metroid Prime as Metroid Prime. I always experienced it as “that game that came after Super Metroid“. As a result I blazed through the game. I never really stopped and thought about things.