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Month: September 2016

Xbox-as-a-Service VS. muddled PlayStation messaging

After the somewhat awkward presentation of the PlayStation 4 Pro a lot of people were understandably confused about the future of PlayStation. Was this aimed at 4K-enthusiasts? If so, why wasn’t there support for 4K Blu-ray? And why weren’t the games truly running at 4K? Was it aimed at ‘pro’ gamers demanding higher framerates? Then why did it only offer improvement on a per game basis going forward and doing nothing for existing framerate-locked multiplayer games? (Arguably the only area where improved framerates really matter?)