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Category: Games

Xbox-as-a-Service VS. muddled PlayStation messaging

After the somewhat awkward presentation of the PlayStation 4 Pro a lot of people were understandably confused about the future of PlayStation. Was this aimed at 4K-enthusiasts? If so, why wasn’t there support for 4K Blu-ray? And why weren’t the games truly running at 4K? Was it aimed at ‘pro’ gamers demanding higher framerates? Then why did it only offer improvement on a per game basis going forward and doing nothing for existing framerate-locked multiplayer games? (Arguably the only area where improved framerates really matter?)

Ingress vs. Pokémon Go: Location Monsters

Having played Ingress for a few years, people were kind of surprised that I held out until the official launch of Pokémon Go in the Netherlands to try it. Yet, it’s pretty logical in my opinion: the games are mostly the same and my own generation is just a couple of years out of the Goldilocks zone of being completely infatuated with Pokémon.

In other words, I’m getting too old for this.

Axiom Verge as part of the Metroid lineage

Axiom Verge has been released for PS4 and with it, Metroidvania is suddenly one of the most talked about genres. Still, it’s not just praise that Axiom verge is harvesting. Having put in a delightful 10 hours so far, I kind of get where everybody is coming from and wrote that down at rllmukforum. Here’s a copy of the text in question explaining how I feel about Axiom Verge within the Metroid legacy.

Power Grid – Lean Startup lessons in a board game

Some time ago I got together with friends for some alcohol, snacks and board games. One game caught my attention in a way that was quite unexpected. That game was Power Grid (also known as ‘Funkenschlag’ in the original German or ‘Hoogspanning’ in Dutch). It’s not that I was new to the game. Far from it actually, but this time around it kind of slotted into place with some Lean Startup ideas.