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Tag: games

WipEout Omega Collection gains VR mode

I am honestly not sure if this is the greatest or worst thing ever. Sony has just announced a VR mode for WipEout Omega Collection. Which makes sense as about a year ago everybody responded to the original announcement of the game with “why not VR?” Of course, nobody knows what he or she wants. So now we get this souped up Fabergé egg while the elephant in the room is silently handing out barf bags. Really, after the immensely disorienting and literally sickening experience that was/is RIGS, WipEout Omega Collection in VR is going to immediately and ruthless test…

Lost Sphear looks to fix combat

I am Setsuna was a love-letter to Chrono Trigger, yet it ever so slightly missed the mark with its combat system. All combat abilities basically took place within one second, making each of them have more or less the same impact: sparkly thing happens, numbers pop-up. Based on this walk-through of the Switch demo, it seems they’ve taken that problem to heart and slowed down combat a bit more to show what characters are actually doing. Should up the dramatic flair of combat and make double an triple tecs all the more satisfying again.

Destiny’s second coming

Hitting level 20 does nothing of course. If anything Destiny 2 starts at level 20. An imposed maximum level that marks the end of easy steady progression and beckons you to start grinding through areas and challenges in order to maximise the statistics on your equipment. It’s all shockingly familiar. Because it’s the same dance that the original Destiny offered. In fact, I’m wondering why I’m playing this. Not because Destiny is a bad game. It’s just incredibly obtuse. While the first game had issues in its developments causing its story and plot to be almost non-existent, its game design…

Sundered is pretty & awesome

Truth to be told, I didn’t expect Sundered to be any good. Sure, it looked the part in the trailer, but that initial vid also seemed to put an ungodly emphasis on enemy crowd control and dodging lasers. “Bullet-hell? In my Metroidvania? I don’t think so.” So instead of buying it at launch, I filed it away in my PS4 wishlist. After reading some first impressions the initial fears melted away. Having now played the damned (and damned it most certainly is) thing, I can say it’s delicious. Those shoot’em up and bullet-hell elements in the game really aren’t what…

Nioh is an ode to the Soulsborne

It has taken a suspiciously long time before anyone attempted to emulate the success of Demon’s Souls and its offspring the Dark Souls series. Only two years ago did Lords of the Fallen take a somewhat random stab at it (and died). From Software’s own Bloodborne was so similar that it spontaneously generated the “Soulsborne” genre name and wasn’t even regarded as a competitor. Maybe it’s simply too difficult a task to fill From’s shoes. Would be kind of poetic, wouldn’t it?

“Satanism” in Dungeons & Dragons

It’s still insane to realise that there was a time that some people thought that a form of improvisation theatre combined with some game rules, dice, pens and paper made for effective Satanic rituals with dramatic results. But the cartoonist Jack Chick saw only evil in Dungeons & Dragons. Chick, a publisher of evangelical Christian comics, penned a tract called “Dark Dungeons” that portrayed D&D as a game of Satanism and witchcraft. In Chick’s story, a witchy (and pretty sexy) Dungeon Master brainwashes her innocent younger players, recruiting them into a coven and teaching them to cast spells on their…

“The Problem with Video Game Luck”

Luck, RNG (“random number generator”), or chance is now an incredible force within games. As a child, chance is fascinating and somehow rolling dice seems to still convey control. Games like Ludo and Game of the Goose lose their shine as children become more experience and discover the true amount of control in rolling dice. Of course, in video games the equivalent of dice rolling is done behind the scenes and things become a lot more stressful. Somehow not being able to throw the dice yourself makes humans incredibly suspicious of the process, often crying wolf without reason: “When I was…

Bait and Nintendo Switch

In October 2016, we first got a teaser view of the Nintendo Switch and all was well in the world (relatively, that is). There was common sense behind Nintendo wanting to merge the handheld and console markets into one device. Finally, Nintendo can focus on what they do best. But come January 2017, “there’s always something to nag about” appears to be the thing Nintendo does best.

Super Metroid’s teachings

If you’re making a game that breaks from convention, set that expectation early and show the player — force them to understand — through level design how yours differs, but also note that some players won’t want to cooperate and will need to be subtly prodded back on track. Source: Gamasutra – 7 introductory levels that all game developers should study Super Metroid got included? No surprises here. But apart from it establishing its differences early on compared to other platform games, Super Metroid is also subtle in teaching you new skills further down the road. The animals on Zebes are an overlooked…