Press "Enter" to skip to content

Tag: Metroid: Other M

Metroid: Samus Returns – the alpha and omega of a series

After completing Metroid Prime I summarised the game as, “a good Metroid in 3D, but not a Super Metroid in 3D.” Of course, a Super Metroid in 3D would never happen. Metroid Prime was successful enough for the developers to not mess with the new formula and it culminated in Metroid Prime 3: Corruption. Effectively that game was “Zelda in Space”. Intricate skill challenges had been replaced with the high-density of instantly solved puzzles, previously Spartan mazes were filled to the brim with triggers and “things to do”, and the overpowered combat aspect was removed to feature more careful aiming…

An Other Metroid

Just over 11 hours and another Metroid has been completed 100%. You could say that means I can now start waiting two to three years again to get my next fix, but I think I’ll be replaying this one a few times.

While it’s not a classic by any stretch of the imagination, Metroid: Other M (Wii) simply flows nice enough to be played through again and again. Its flow is reminiscent  of Zero Mission in that respect. Another game for which initial reactions were mixed, but in the end turned out to be a kind of apex for the series in a way nobody had realized beforehand.